You will want the Lotus Fan morph, which adds an AoE DoT component. Its class single target burst heal comes at the cost of your own health, which can be daunting, but really is a minor thing so long as you are self-aware. Encase – This skill will immobilize enemies in front of you for 4 seconds. This effect can occur once every 4 seconds. You want the Time Freeze morph, which removes the channel but takes longer to stun. Learn to anticipate when damage is incoming and prepare and layer your HoTs accordingly. How do Buff Food & Drinks and Potions work? Healing Seed – An AoE skill which lingers on the ground for 6 seconds and fires an AoE burst heal when it expires. This AoE will both remove all previously placed enemy effects in the area, and heal an ally in the area every second over 6 seconds, for a total of 34500 health—in other words this is a 6-second AoE HoT which ticks for 5750 health per second. Put the rest of your points into Magicka. If your allies take unnecessary damage which forces you to focus them, you may have trouble sustaining through future damage events or miss healing someone else. The class you should play will depend on the content you run, and your group’s composition. Nature's Grasp – This skill is a targeted single target HoT with a pretty cool effect; think Tarzan! Rushed Ceremony – A powerful single-target burst heal, and the very first healing skill you unlock. Magma Armor – A powerful survivability ultimate which limits your incoming damage to 3% of your Max Health, and deals damage to nearby enemies. Noteworthy ones that I want to mention are: Magicka Aid – Increases your Magicka Recovery by 10% for each Support ability slotted. Should you find that you don’t need to be constantly resurrecting your allies by the time you are able to craft so many traits, I would not bother with it. Secluded Grove – The Warden’s powerful AoE HoT ultimate. Consuming Darkness – This ultimate grants you and allies within Major Protection. When you cast an Ultimate ability, you restore Health, Stamina and Magicka relative to the cost of the Ultimate. You want the Inner Light morph, which will also increase your max Magicka by 5%. I recommend unlocking 3 traits for each armor weight, weapon type, and jewelry piece as early as you can, because doing so will allow you to craft some solid starter healing gear that you can use successfully throughout the entire duration of leveling and grinding: The Armor of the Seducer set will help your sustain which, without having Champion Points and the rest of your passives unlocked, will be a huge asset to you as you level up. How does Healing work in ESO? In ESO, both healing and how your allies take damage is unique compared to what you will find in other games. You can find a full list of all the Templar skills on the Templar page. This will give you the highest possible Magicka pool. There are lots of buffs and debuffs in ESO, but the most basic ones that you should focus on as a healer, which every class has access to, are the following: Minor Berserk (Combat Prayer) Major Courage (Olorime) Major Force (Aggressive Horn), Minor Magickasteal (Elemental Drain) Major Breach (Elemental Drain) Minor Vulnerability (If no class skill, Infallible Mage). If you want to analyze all the races you can take a look at the Racial Guide for all races. The Ritual of Retribution morph deals damage to enemies, and the Extended Ritual morph increases the duration and the amount of harmful effects that you can cleanse from yourself. You can also place a mixture of skills from different lines on your bar if there are some you want to level and morph more quickly than others. They are probably the least user friendly of all healer specs, largely because their class burst heal relies both on damaging other enemies, and the position of your allies in relation to that enemy. The Shattering Prison morph deals damage when the effect ends, and the Restraining Prison morph gives you Major Vitality. After 2 seconds, up to 6 groupmates standing in the AoE will instantly receive 3000 Magicka and will also receive Minor Vitality for 9 seconds. The Renewing Undeath morph will remove up to 3 negative effects on consuming a corpse, and the Enduring Undeath morph increases the duration of the HoT per corpse consumed. For the rest of your Blue CPs, you can put them into nodes that increase your damage. The HoT will only hit 6 of the 7 people in your group per tick, and it will prioritize those with the lowest health. If you ever want to queue as a Damage Dealer in a dungeon, this set will be good for that role too. Groupmates (including yourself) who receive a tick in the circle will receive Major Courage for 30 seconds. This can easily be used as a pre-buff set due to the long duration of its buff and can really help group survivability. If you have trouble with sustain, consider using one of these. Summon Storm Atronach – This ultimate can be used to boost the damage of one lucky ally via its Charged Lightning synergy, which grants them Major Berserk for 8 seconds. There is so much more to “doing enough healing” than big HPS numbers, which will come with an understanding of fight mechanics, self-awareness, and the healer role in general. I only recommend Spell Power Cure if you are unable to get your hands on Olorime. Big pieces give slightly more Enchantment stats than small pieces do, even more with an Infused trait. All other original content is part of FantasyNameGenerators.com and cannot be copied, sold or redistributed without permission. Major Courage uptimes from Olorime will be far greater than what you can achieve with Spell Power Cure in every possible scenario, even pug groups—this is because all you have to do to proc Olorime on people is place its circle on them once every 30 seconds. Its real brilliance, though, is that you generate Ultimate per corpse consumed. I've covered the playable races, as well as some of the other popular races and creatures found in these worlds. Force Siphon – This skill applies Minor Lifesteal to targeted enemies. You want the Efficient Purge morph, which reduces the skill’s cost by a lot (this is important because it’s quite expensive!). This set can be used either front or back bar only, or on both bars successfully. 1x: of Cloudrest, Softpetals, Spellslinger, the Angry, the Archivist, the Artificer, the Bad, the Bound, the Cavalier, the Faceless, the Fierce, the Hammer, the Incendiary, the Jester, the Magnificent, the Miffed, the Minstrel, the Nefarious, the Quick, the Scholar, the Sensational, the Smith, the Sour, the Undertaker, the Unscrupulous, the Untested, the Voracious, Two-Blades, Two-Spoons, 7x: Direnni Try your best to save skills such as these for emergencies only, and definitely do not make a habit of doing most of your healing with them, except in very niche situations. You want the Shadow Silk morph; whose synergy deals even more damage. That means you should run it either on the body/double barred, or as a front bar set. You can find a full list of all the Warden skills on the Warden page. You can find this under: In the dropdown menu, choose either Automatic or Always Show, and turn on Self Buffs, Self Debuffs, and Target Debuffs. You want the Funnel Health morph, which can heal up to 2 other nearby allies. If you are coming to ESO from another game, or even if you have been playing ESO for a while and are curious about making a Healer, I really encourage you to leave behind everything you thought you knew about the “Healer role” because, in the Elder Scrolls Online, there is so much more to it than “just healing,” which I am excited to share with you here and now. This is normally a tank set, though it never hurts to have it just in case. Alcast also publishes videos on, © 2020 by Alcast® | All rights reserved. Bone Shield – This skill will give you a small damage shield and will additionally grant 1 nearby ally a synergy. Watch videos of other players doing your role in the fight, and read some guides so you have a thorough understanding of what you need to do. The types of gear sets that you will be most concerned with as a healer are as follows: 5-Piece sets have bonuses attached to them starting from the 2nd piece, all the way up to a 5-Piece bonus. There are lots different ways to manage your resources: There’s no reason to cast 10 Illustrious Healing in a row, and there’s no reason to spam Energy Orbs. You can find a full list of all the Sorcerer skills on the Sorcerer page. This is called “reactive healing”. You can successfully run it on both bars, or back or front bar only. While this may not sound that impressive, it is strong in combatting healing debuffs which are present in several fights. It hurls webs at the target area which snare and deal damage. Are you interested in competitive raiding? You will find that how well a healer can complete content is more to do with the person behind the wheel than the class itself, though some classes are a bit more “user-friendly” than others, which I will discuss more below. Are you interested in doing the hardest content in the game? Try to make sure your DDs receive Orbs on cooldown. There is no set “healing rotation,” and what it boils down to is keeping some general practices in mind, and learning how to best prioritize them in the heat of the fight: Positioning is key. The Symphony of Blades set activates when you heal an ally under 50% of their primary/maximum resource, you will put a sustain buff on them called “Meridia’s Favor.” This buff restores 2325 of their primary resource, either Magicka or Stamina, every 1 second for 6 seconds. If you cannot get the Perfect version of this set, the Imperfect version is still perfectly suitable. Minor Savagery via Hemorrhage passive – Nightblades are the only group-wide source of Minor Savagery in the game. You want the Beckoning Armor morph, which will pull in any ranged enemies to you should they target you with one of their attacks. Be sure to read the tooltips to understand how they work. In my opinion, this is also a very underrated healer spec. Heavy attacking with a Magicka-based weapon will give you back a lot of Magicka, especially if you have a lot of points into the Tenacity CP node. Summon Shade – This skill summons a shade “pet” which will attack an enemy for 15 seconds. This would be my fourth choice for a healer race.  As such, most Altmer tend to not display their last names, but there are a few names that are known. As the name implies, 5-Piece sets take up 5 of your gear slots. You will usually want a Lightning Staff to help proc Off Balance. These are the kinds of things you will have to look out for as a healer and learn to differentiate between. The Burning Talons morph deals more damage over time, and the Choking Talons morph afflicts held enemies with Minor Maim. This is a list of all the known Altmer names compiled from the games. In some instances, though, you might find that you need to Transmute your jewelry to Arcane (for example, if you want to run Hircine’s Veneer to support stamina DDs, which has Robust jewelry drops). It’s one of the best sets that a healer can wear to help your group’s Magicka sustain and will be better than Hollowfang in hectic fights where your group isn’t stacked. Fungal Growth – A conal AoE burst heal, and the first healing skill that you unlock. In deciding what gear to wear, you should know that there are 12 gear slots you can fill up: There are 7 armor slots, 3 jewelry slots, and 2 weapon slots. Crushing, This will reduce the enemy’s armor.
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